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Far Cry 2

Far Cry 2
MSRP: $29.99
Your Price: $27.99
Savings: $ 2.00 ( 7% )
Shipping: Usually ships in 24 hours
Manufacturer: UBI Soft
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Far Cry 2 Features

First-person shooter for Xbox 360 gives players an open-ended gameplaying experience
Roam the beautifully detailed jungles and savannah of Africa
Pick up a wide range of weapons and hop into different vehicles
Dynamic environment, including day-night cycles and fire propagation
Online multiplayer supports up to 16 players
 

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Additional Far Cry 2 Information

Far Cry 2 by Ubisoft is the anticipated sequel to the award-winning original that brings players into the beautiful and hostile world of Africa. Far Cry 2 for Xbox 360 features open-ended gameplay that allows you to play the game whichever way you choose, with the choices you make affecting where the game leads you.

Far Cry 2
Players:
Offline: 1
Online: 16

Multiplayer Modes:
Deathmatch, Team Deathmatch, Capture the Diamond, Uprising

Format:
Native 720p high-definition output.

Far Cry 2 brings you to Africa where you'll explore the savannah and the jungle.

Far Cry 2 features real-time night-and-day cycles. Outstanding Graphics
Ubisoft developed the Dunia Engine specifically for Far Cry 2. Among other things, the Dunia Engine delivers realistic, interactive environments, special effects, real-time night-and-day cycles, and smart enemy AI.

Expansive, Realistic Environment
Far Cry 2 is set in a fictional region of Africa where you are caught between two rival factions at war. The Ubisoft team spent a lot of time filming and photographing in Africa to get all the details of the landscape and native wildlife. The result is a huge gameplay area that is 50 square kilometers, taking players into and out of the jungle and savannah. Wild animals such as zebras, buffalo, gazelle are encountered during the game, with both players and enemies allowed to interact with them.

Far Cry 2 features an incredible level of detail and realism, with a minimal in-game interface to detract from immersion. For example, players will need to navigate the world using an in-game map and navigation system, weapons will disintegrate over time, and fires will spread and propagate.

Each of the actions a player takes is reflected in the environment and changes the content of the game. To fulfill your mission, you need to play the enemies against each other, using both strategy and skill.

Huge Range of Weapons and Vehicles
Far Cry 2 offers gamers a wide range of weapons, from a machete for hand-to-hand combat, to a sniper rifle that can stealthily pluck off enemies from afar. As weapons disintegrate over time, they might jam or even explode in your hand.

There are also a large range of vehicles such as gliders, trucks, cars, and boats that will let you fly, drive, slide, and hover over the open landscapes.

Multiplayer Options for up to 16 Players
Far Cry 2 supports up to 16 players and has four gameplay modes: Deathmatch, Team Deathmatch, Capture the Diamond, and Uprising. Players can choose from six different classes in multiplayer, each with its own set of pros and cons. Just as in the single-player mode, multiplayer games will feature dynamic elements, making each session unique.




You can explore the world of Far Cry 2 from inside a car or flying on a glider.


 

What Customers Say About Far Cry 2:

It's pretty neat to watch. The game becomes very monotonous and tedious very quickly.The good thing about this game are the amazing graphics and fire/environmental physics. The downside: that's all that you do. It's too bad that everything else is lacking. over and over again. I was so disappointed with this game.

You can ride cars, buy tons of guns, and roam around all of Africa to your hearts desire. If you set fire to the grass, it actually spreads and engulfs the area completely. =( The concept is good. There is nothing beyond that. If you must try it, rent it or gamefly it. A FPS shooter in a giant, sandbox (free roaming) environment.

Every day of every second (in the game that is), you just constantly ride around and fight the same mobs at certain intersections or outposts.

I realize this is a very late review for this game, but I wanted to put my two cents in.It seems many gamers in this day and age are "spoiled". The game becomes a means of escape. Far Cry 2 does have many issues technically, but I think it's overall appeal does not lie in the things that normally make an FPS game "great". This might be hard for some people to do, but it's a lost art called "using your imagination", something many feel we are supposed to "grow up and grow out of".Coming home from a hard day at work and cracking open a cold beer and firing this game up, you suddenly realize that you are not in "your world".

If I don't want to live in my current office job/suburban reality for a while, I play this game and realize what entertainment and escape is about. And this escape is what you make of it. On this note, I've spent many, many hours on this game and have beaten it three times already. For me at least, this is what I make of it. Even today, I still even play this game from time to time. We expect a storyline to be thrust in our faces and if it isn't instantly engaging we drop it like a cold turd.

Some need their escape to be hand fed to them, but this gamer does not. Pick up this game and make it what you want it to be. Much like an old "Choose Your Old Adventure" book (remember those)., I feel that Far Cry 2 is a game one must "make fun" in order to enjoy it. For the time being, you have become the character.

In a nutshell: stunning graphics bring the environment to life, solid gameplay in the form of first person shooter, and it will take you longer than a weekend to complete. Hell, it was only $26, so I figured thats not as bad as being out $60 for a game that I would end up not enjoying. I have to give this one 4 out of 5 stars, and recommend it to any fan of first person shooters. I don't understand the negative reviews for this game. Regardless of what I read I went to my local Gamestop and bought it.

How you go about any these missions is usually entirely up to you - and managing to hatch your own plan and successfully implementing can be very satisfying. Weapons can be permanently earned by destroying competitor convoys of a weapons dealer in the area, and cell-phone towers provide hitman missions where the goal is to simply assassinate a target, any way you see fit. The AI's dead-on accuracy from very far way makes this a severe problem. Detecting your presence, for starters, is extremely inconsistent. This, of course, lends to a huge amount of gameplay.

Along the way you will meet buddies, for whom you can also do missions. It must have been a paradox for Ubisoft, who likely felt that the open-world concept would grow boring if the player didn't have SOMETHING to do in between destinations. Weapons are designed intricately, and the effects they create are wonderfully done. The premise is simple; you're a mercenary who's been dropped into Africa to kill an arms dealer known as the Jackal, who's located somewhere in the 18 kilometers you're left to roam. It doesn't set a first person shooter precedent, and it doesn't warrant the title of great, but Far Cry has found its niche and it's a good one.

The explosions seem eerily realistic, but the real winner here is the use of fire. And in this genre, that's half the battle.6.5/10 It, of course, kills the stealth option of FC2 - silenced weapons and even a camo suit are provided from the weapons dealer, but they seemingly do nothing. It's actually quite feasible that this AI would hold up okay in close quarter settings - but in environments which are very open (95% of this game), it buckles quickly. There's no hand-holding here - FC2 throws you into a warring country and let's you be the catalyst. To be toted as a truly great FPS in an increasingly crowded genre, a developer must create something very unique. The AI doesn't "magically" know where you are, but if you are anywhere in their line of site (regardless of obstructions like tall grass and trees), you can expect to be hunted. Guard stations, usually filled with 2-4 baddies a piece, litter the entire map, and patrolling guards in vehicles frequently attempt to hinder your progress.

Take out a guard station, and the guards will respawn once it's out of sight. After all, building an open-world first person shooter can't be easy. This ends up making traveling an exhausting chore - getting from point A to point B typically involves clearing out (or avoiding) several guard stations and stopping every couple minutes to kill a patrolling enemy. The befuddling thing about this game is that these effects are done so well, yet other areas, such as character animation and AI, can be so atrociously bad.

The FPS genre tries so hard. Explosions, molotovs, and the flamethrow are great tools to set the landscape ablaze, which both looks gorgeous and can be a great way for you to formulate a plan as the fire spreads across tall grass, trees, and buildings. FC2 certainly has its moments, and the fact that some parts are expertly done and other facets fall very short makes you wonder if it got rushed out to meet a deadline. In a climate where shooters have become more and more reliant on scripting and linearity for the sake of excitement, FC2 sets off to allow the user to provide their own excitement. Despite FC2's varying success of missions, getting to and from these missions can be an absolute nightmare.

Ever since Halo landed on the Xbox with a thunderous reception (this arguably could date back as far as Goldeneye on the N64), the first-person shooter has exploded in popularity and quantity among consoles. All of the landscapes are absolutely gorgeous - don't be surprised if you find yourself stopping to gawk at a beautiful cliffside or riverbank. Unfortunately, FC2 is too bogged down by frustrating mechanics that other FPS games nailed down long ago to landmark it as a truly great game. The narrative is driven by doing missions for one of two warring factions in the area. Taking things head-on works incredibly better, and most players are likely to resign to this method.

Enemies often hear silenced weapons anyway, even when using a dart rifle from reasonably far way. Ubisoft seems to have this figured out in Far Cry 2. It's a real shame for players who prefer to go undetected, and it severely hurts the "do it your way" approach that Ubisoft wanted to take with FC2. You likely won't return to the same place more than three or four times (outside of major towns, of course) - not that you would likely mind anyway. Yet there were several cases where an enemy would be looking directly at me, 10 feet away, completely oblivious to my presence.

With better AI and a less frustrating open-world mechanic, it could be the game this should have been. Finding the 200+ diamond briefcases hidden away in the landscape, unlocking every safe house and scouting every guard station is a lengthy task; perfectionists will have their hands full. Forty hours is a huge amount of time for an FPS (and it feel likes it), but it does a decent job of keeping the locales varied. The potential for greatness is certainly here, and Ubisoft most certainly should not abandon the concept for (the inevitable) Far Cry 3. As it is, however, they took the wrong approach to this problem, and the game grows extremely tedious because of it. If nothing else, Ubisoft should take FC2 as a learning experience.

It's a concept that is brimming with potential, and one that does, on occasion, work very well. Enemies can often spot you (and pelt you with an assault rifle) from extremely far away. Those looking for a great time-to-price ratio in an FPS need not look any further than FC2 - performing every main mission and side mission (of which there are plenty) can easily take 30-40 hours. To repay you, they provide alternative ways to do main missions and will also save your hide if things go sour. It won't take more than a few missions before this gets old real quick, and the enjoyment of formulating plans and executing them is often discarded for killing guards as quick as possible just so you can finally get on with a mission.

Ok first off let me say this game is not like the ones for the original xbox. In some missions you might not even no were to go you might get stuck and the map wont help you at all. Your just a normal man with some guns. In FarCry 2 theres 2 maps North and South I beat the North map and went on to the South when i just quit.

Oh and if you were a fan of the original FarCry games and loved to make maps like me well they still got that but you cant play offline multiplayer unlike FarCry Insticts.My brother, Me, and my friend all hated this game. You have to find your money which sucks i mean ya you get money from missions but if you want to fully upgrade your guns you must find diamonds which is sorta easy but stupid.There is also this annoying thing that will happen when your walking. Also if you fix your vehicle and it gets shot about 4 times well time to fix it up again. My bro sold it after 1 week, my friend traded it for Bioshock. If your almost done fixing it and get shot well you start all over. They took out the fun of this game meaning no mutants, no jumping 15ft, no running 50mph none of that.

You will suddenly hear a loud VROOM-VROOM which means they somehow saw you and are coming to kill you. I truly do not recommend this game to people that loved FarCry Insticts and FarCry Insticts Evolution. This game is one of the longest games i've ever played but also the most REPETATIVE game i've ever played. All the missions are the same go kill this man or drive here its just stupid.

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